


You hurl your body into the fray, colliding with stunned demons. The beams reflect off of the ground and into everything that moves. You draw on the crystals and release a thousand beams of blue light. You bunnyhop, airdash, and slide with more grace than you think yourself capable of. The crystals come to your wrist, and shrink (impossibly) and orbit (impossibly). They shatter under your onslaught of daggers, and the crystals of their body are pulled to you. When you snap around, with perfect precision, to kill them, they are bathed in chrome and blood. The demons, who are chasing you, appear as red ghosts in your vision. Your vision is fisheye’d and warped, to present you with the maximum stimulus possible at every moment. You have an opalescent hand of gold and chrome. In HYPER DEMON, you are a being of unknown mass and impossible velocity. It is a game that encourages vague description because it seems to defy any concrete language beyond a list of traits like “ HYPER DEMON is an extremely overwhelming first person shooter, in which you shoot, bunnyhop, and slide your way across hell to get the highest score possible.” I will, however, do my best. I don’t know if there’s any other way they could’ve done it, because HYPER DEMON feels much too powerful to be contained, or even included within, a press release. Sorath released HYPER DEMON, which looks like no other game you've seen besides, perhaps, Devil Daggers, with no warning on Monday via a Twitter trailer and a link to the game’s Steam store page.
